Copyright © Abhishek Ambre. All rights reserved.
Platform: Microsoft Kinect in Unity 3D | Time: 2 weeks | Roles: Programmer - Game Designer - Producer
Stomp Stomp Smash is a game where we used 'Microsoft Kinect' - a motion sensing input device used for video game consoles and PC to track guest movements and map them to the in-game character, to allow the guest to navigate the world with their Avatar.
The game revolves around giant monster (naïve guest) who is trying to save his/her baby from the humans who kidnapped it. The monster will stop at nothing until it saves the baby.
To design a game for naïve guests, log play-tests and make 3 predictions with regards to what the users will do.
Our chief 'design goal' with this project was to create an experience intuitive enough for naïve guests to play the game from start to completion with little or no instruction and guidelines.
As a 'game designer' I was assigned to the level design of the game. I was responsible for designing and building an engaging world that would use indirect control to guide naïve guests to complete the game with ease.
I was also tasked with conducting play-tests, gathering feedback, and iterating on level design based on guest testing.
My 'programming responsibilities' included assisting my fellow programmer with development and working with particle systems for player feedback.
We were successful in all three predictions and our goal of using INDIRECT CONTROL was achieved.
Play-test and Observations:
Initial Play-test and Observations: